Look, I get my assed whopped constantly at modern fifa by my brother. I need to kick his ass on a proper game.
On a side note, Super Hang On was a fricken top game!
I can understand playing retro games to a point. For me it's about 5 minutes of 'oh I remember this' and having flashbacks, but then I realise how shallow and poor the games were in those days. FIFA isn't however a retro game you can claim ever had any sort of quality to it, it was terrible right up until FIFA 09. Wasn't FIFA 97 the isometric one where you could score everytime just by approaching from a certain angle or by pinballing it about?
I can understand playing retro games to a point. For me it's about 5 minutes of 'oh I remember this' and having flashbacks, but then I realise how shallow and poor the games were in those days. FIFA isn't however a retro game you can claim ever had any sort of quality to it, it was terrible right up until FIFA 09. Wasn't FIFA 97 the isometric one where you could score everytime just by approaching from a certain angle or by pinballing it about?
I think part of the fun is that game design has changed so much, games aren't designed these days to be played over and over again, and completing a game nowadays is no longer restricted to the Elite. Games back then were made to be challenging and playable OVER and OVER again. But then games had to fit within 16 Kilobytes rather than 52,428,800 Kilobytes. Remember Bill Gates... "640Kb should be enough for anyone..."
Also gone are the high score tables... so how do you determine who's better at a game than someone else? Trophies? There's only so many you can get, how do you differentiate 2 Platinum players? I wouldn't say I'm exactly the greatest in the world, but I've got 2 Platinums to my name, more than most of my friends list. Besides, a lot of trophy awards are for silly things like "Pet all the Yaks in the village", or "Win a match wearing the Fez", or "Perform a Quirkafleeg".
Another thought... if Gamesmaster was to come back, what modern game "challenges" could they have to win the Golden Joysticks?
I think part of the fun is that game design has changed so much, games aren't designed these days to be played over and over again, and completing a game nowadays is no longer restricted to the Elite. Games back then were made to be challenging and playable OVER and OVER again. But then games had to fit within 16 Kilobytes rather than 52,428,800 Kilobytes. Remember Bill Gates... "640Kb should be enough for anyone..."
Also gone are the high score tables... so how do you determine who's better at a game than someone else? Trophies? There's only so many you can get, how do you differentiate 2 Platinum players? I wouldn't say I'm exactly the greatest in the world, but I've got 2 Platinums to my name, more than most of my friends list. Besides, a lot of trophy awards are for silly things like "Pet all the Yaks in the village", or "Win a match wearing the Fez", or "Perform a Quirkafleeg".
Another thought... if Gamesmaster was to come back, what modern game "challenges" could they have to win the Golden Joysticks?
I dunno. Xbox Live handles leaderboards and scoreboards very well. I've spent many a moon smashing chunks out of the controller because of Onewild and Wadski and their Trials HD scores and most games compare your performance with your friends and the wider community.
I agree entirely on the difficulty thing. There isn't a game these days that it isn't possible to complete. I suppose that is because they are more cinematic these days and you would be unlikely to buy another game in the series if you couldn't finish the previous one. But it does spoil games like Red Dead Redemption where it's impossible to fail.
Deus Ex in the post and should be here tomorrow. Can't wait.
Honest appraisals on here please. Every review I've read has given it a mega score, but every review I've read has spent 75% of it reminiscing about the PC original.
Finished Catherine last night, really enjoyed it. Considering how it is a puzzle game with a few bells & whistles on it, it is quite easily one of the most polished, well produced and satisfying puzzle games I've ever played. Great storyline, great characters, great gameplay too. And eight different endings! Plenty still to see after one playthrough.
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